This article is from UBVIA.com
Besides being vice-president of game developer studio Naughty Dog, Neil Druckmann was also a writer and creative director on one of the greatest games of the decade, if not of all time, ‘The Last of Us’.
‘The Last of Us’, an action-adventure game, deals with Joel, a smuggler, having to help transport a young girl, Ellie, across a post-apocalyptic United States.
While the premise seems simple enough, the way the story unfolds, exploring themes such as parenthood, the greater good, morality, survival, and interpersonal relationships, is incredibly well-told and nuanced in a way a game almost shouldn’t have the right to be.